Kishimoto Sensei: The way to bring reality, or rather, to allow the reader to enter the world you created is to make them feel empathy. It feels a lot more relevant if the problem isn’t just “the demon king is so strong” but rather something like “my beloved’s been kidnapped” or “my family will be killed.” If you can’t relate, then it’s hard to be interested. A common mistake is to give the characters the kind of struggle that can only occur in their world. Kishimoto Sensei: I believe the reader will think about how they have the same type of issues in their lives while they read the story. JUMP GIGA: So in Naruto’s case, not having parents or friends? So what do you do then? You can make the characters in the fantasy world face the same types of problems we do in our world. Kishimoto Sensei: However, you can’t do this if the story takes place in a completely fantastical world. Like how they use the train stations in Harry Potter. Kishimoto Sensei: Well, this is just one example, but I think it becomes easier to fathom if the fantasy world is connected to the real world in some way. Making a fantastical world feel real is not easy. Kishimoto Sensei: Yes, it is true that I used the method of throwing in a few elements from the real world into the story.
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I felt that that linked the series to the real world. JUMP GIGA: For example, Naruto chapter 1 featured electric poles in the background. “What do you add or pay attention to when trying to bring reality into a series set in a fantastical world?” Kishimoto Sensei: So yeah, I love drawing but… Well, I’m pretty worn out from 15 years of weekly serialization, so right now, I don’t want to draw at all. JUMP GIGA: It really is a special talent… I like to think of myself as someone who has studied art, but they are on a whole other level. Kishimoto Sensei: For manga, you don’t need to worry so much about quantity, so it really is a different process… But Satoshi Kon’s art was so good! Talented animators can tell by eye how many millimeters the perspective is off by. It’s a different type of amazing compared to someone who spends so much time on one drawing. And even though they can’t put as much into each piece of art, it’s so good. What a genius animator can do is out of this world. And they have to worry about the lens, about the angles. Kishimoto Sensei: First off, there’s a huge difference in the amount of material they have to draw. Kishimoto Sensei: Plus, I believe that in terms of pure illustration ability, a manga artist cannot beat an animator. JUMP GIGA: Oh! You’re bringing up Akira again!
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Plus there are those who are much, much better than I am. But most readers don’t notice details like that, so it’s kind of wasted work for a weekly series artist. I enjoy drawing long-distance and wide-lens shots and experimenting with depth of field.
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Kishimoto Sensei: You really don’t need to think about a camera lens when you draw, but I can’t help it. Very impressive that you can draw that level of composition in the limited amount of time afforded by a weekly serialization. Togashi Sensei: I’ve always thought that your art is really amazing. So I’m the type of person who became a manga artist because I like to draw.
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And then I tried to study up on how to create the story. And being a manga artist was what I came up with when I thought about a job I could do where I could draw. Kishimoto Sensei: I was a kid who really enjoyed drawing. Plus, we all start creating manga because we like drawing, right? What about you, Kishimoto Sensei?
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Your art will improve as you work on a serialization. Togashi Sensei: That was just me being negative. JUMP GIGA: I remember Togashi Sensei once saying in the comments for a manga contest, “If you want to be a manga artist, just know you won’t have time to draw.” “I would like to ask both artists which they prefer more-working on the story or the art?”
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JUMP GIGA: And now on to the next question from Sandman. Let’s see how these giants of the industry view worldbuilding in manga! Both artists then drew questions at random and discussed the topics for three and a half hours. On the JUMP GIGA Twitter in June, over 500 questions were submitted from fans.